FrontPastel/node_modules/@mui/material/legacy/ButtonBase/TouchRipple.js

268 lines
11 KiB
JavaScript

'use client';
import _extends from "@babel/runtime/helpers/esm/extends";
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
import _objectWithoutProperties from "@babel/runtime/helpers/esm/objectWithoutProperties";
import _taggedTemplateLiteral from "@babel/runtime/helpers/esm/taggedTemplateLiteral";
var _templateObject, _templateObject2, _templateObject3, _templateObject4;
import * as React from 'react';
import PropTypes from 'prop-types';
import { TransitionGroup } from 'react-transition-group';
import clsx from 'clsx';
import { keyframes } from '@mui/system';
import useTimeout from '@mui/utils/useTimeout';
import styled from '../styles/styled';
import useThemeProps from '../styles/useThemeProps';
import Ripple from './Ripple';
import touchRippleClasses from './touchRippleClasses';
import { jsx as _jsx } from "react/jsx-runtime";
var DURATION = 550;
export var DELAY_RIPPLE = 80;
var enterKeyframe = keyframes(_templateObject || (_templateObject = _taggedTemplateLiteral(["\n 0% {\n transform: scale(0);\n opacity: 0.1;\n }\n\n 100% {\n transform: scale(1);\n opacity: 0.3;\n }\n"])));
var exitKeyframe = keyframes(_templateObject2 || (_templateObject2 = _taggedTemplateLiteral(["\n 0% {\n opacity: 1;\n }\n\n 100% {\n opacity: 0;\n }\n"])));
var pulsateKeyframe = keyframes(_templateObject3 || (_templateObject3 = _taggedTemplateLiteral(["\n 0% {\n transform: scale(1);\n }\n\n 50% {\n transform: scale(0.92);\n }\n\n 100% {\n transform: scale(1);\n }\n"])));
export var TouchRippleRoot = styled('span', {
name: 'MuiTouchRipple',
slot: 'Root'
})({
overflow: 'hidden',
pointerEvents: 'none',
position: 'absolute',
zIndex: 0,
top: 0,
right: 0,
bottom: 0,
left: 0,
borderRadius: 'inherit'
});
// This `styled()` function invokes keyframes. `styled-components` only supports keyframes
// in string templates. Do not convert these styles in JS object as it will break.
export var TouchRippleRipple = styled(Ripple, {
name: 'MuiTouchRipple',
slot: 'Ripple'
})(_templateObject4 || (_templateObject4 = _taggedTemplateLiteral(["\n opacity: 0;\n position: absolute;\n\n &.", " {\n opacity: 0.3;\n transform: scale(1);\n animation-name: ", ";\n animation-duration: ", "ms;\n animation-timing-function: ", ";\n }\n\n &.", " {\n animation-duration: ", "ms;\n }\n\n & .", " {\n opacity: 1;\n display: block;\n width: 100%;\n height: 100%;\n border-radius: 50%;\n background-color: currentColor;\n }\n\n & .", " {\n opacity: 0;\n animation-name: ", ";\n animation-duration: ", "ms;\n animation-timing-function: ", ";\n }\n\n & .", " {\n position: absolute;\n /* @noflip */\n left: 0px;\n top: 0;\n animation-name: ", ";\n animation-duration: 2500ms;\n animation-timing-function: ", ";\n animation-iteration-count: infinite;\n animation-delay: 200ms;\n }\n"])), touchRippleClasses.rippleVisible, enterKeyframe, DURATION, function (_ref) {
var theme = _ref.theme;
return theme.transitions.easing.easeInOut;
}, touchRippleClasses.ripplePulsate, function (_ref2) {
var theme = _ref2.theme;
return theme.transitions.duration.shorter;
}, touchRippleClasses.child, touchRippleClasses.childLeaving, exitKeyframe, DURATION, function (_ref3) {
var theme = _ref3.theme;
return theme.transitions.easing.easeInOut;
}, touchRippleClasses.childPulsate, pulsateKeyframe, function (_ref4) {
var theme = _ref4.theme;
return theme.transitions.easing.easeInOut;
});
/**
* @ignore - internal component.
*
* TODO v5: Make private
*/
var TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(inProps, ref) {
var props = useThemeProps({
props: inProps,
name: 'MuiTouchRipple'
});
var _props$center = props.center,
centerProp = _props$center === void 0 ? false : _props$center,
_props$classes = props.classes,
classes = _props$classes === void 0 ? {} : _props$classes,
className = props.className,
other = _objectWithoutProperties(props, ["center", "classes", "className"]);
var _React$useState = React.useState([]),
ripples = _React$useState[0],
setRipples = _React$useState[1];
var nextKey = React.useRef(0);
var rippleCallback = React.useRef(null);
React.useEffect(function () {
if (rippleCallback.current) {
rippleCallback.current();
rippleCallback.current = null;
}
}, [ripples]);
// Used to filter out mouse emulated events on mobile.
var ignoringMouseDown = React.useRef(false);
// We use a timer in order to only show the ripples for touch "click" like events.
// We don't want to display the ripple for touch scroll events.
var startTimer = useTimeout();
// This is the hook called once the previous timeout is ready.
var startTimerCommit = React.useRef(null);
var container = React.useRef(null);
var startCommit = React.useCallback(function (params) {
var pulsate = params.pulsate,
rippleX = params.rippleX,
rippleY = params.rippleY,
rippleSize = params.rippleSize,
cb = params.cb;
setRipples(function (oldRipples) {
return [].concat(_toConsumableArray(oldRipples), [/*#__PURE__*/_jsx(TouchRippleRipple, {
classes: {
ripple: clsx(classes.ripple, touchRippleClasses.ripple),
rippleVisible: clsx(classes.rippleVisible, touchRippleClasses.rippleVisible),
ripplePulsate: clsx(classes.ripplePulsate, touchRippleClasses.ripplePulsate),
child: clsx(classes.child, touchRippleClasses.child),
childLeaving: clsx(classes.childLeaving, touchRippleClasses.childLeaving),
childPulsate: clsx(classes.childPulsate, touchRippleClasses.childPulsate)
},
timeout: DURATION,
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize
}, nextKey.current)]);
});
nextKey.current += 1;
rippleCallback.current = cb;
}, [classes]);
var start = React.useCallback(function () {
var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var cb = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : function () {};
var _options$pulsate = options.pulsate,
pulsate = _options$pulsate === void 0 ? false : _options$pulsate,
_options$center = options.center,
center = _options$center === void 0 ? centerProp || options.pulsate : _options$center,
_options$fakeElement = options.fakeElement,
fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement;
if ((event == null ? void 0 : event.type) === 'mousedown' && ignoringMouseDown.current) {
ignoringMouseDown.current = false;
return;
}
if ((event == null ? void 0 : event.type) === 'touchstart') {
ignoringMouseDown.current = true;
}
var element = fakeElement ? null : container.current;
var rect = element ? element.getBoundingClientRect() : {
width: 0,
height: 0,
left: 0,
top: 0
};
// Get the size of the ripple
var rippleX;
var rippleY;
var rippleSize;
if (center || event === undefined || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {
rippleX = Math.round(rect.width / 2);
rippleY = Math.round(rect.height / 2);
} else {
var _ref5 = event.touches && event.touches.length > 0 ? event.touches[0] : event,
clientX = _ref5.clientX,
clientY = _ref5.clientY;
rippleX = Math.round(clientX - rect.left);
rippleY = Math.round(clientY - rect.top);
}
if (center) {
rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3);
// For some reason the animation is broken on Mobile Chrome if the size is even.
if (rippleSize % 2 === 0) {
rippleSize += 1;
}
} else {
var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));
}
// Touche devices
if (event != null && event.touches) {
// check that this isn't another touchstart due to multitouch
// otherwise we will only clear a single timer when unmounting while two
// are running
if (startTimerCommit.current === null) {
// Prepare the ripple effect.
startTimerCommit.current = function () {
startCommit({
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize,
cb: cb
});
};
// Delay the execution of the ripple effect.
// We have to make a tradeoff with this delay value.
startTimer.start(DELAY_RIPPLE, function () {
if (startTimerCommit.current) {
startTimerCommit.current();
startTimerCommit.current = null;
}
});
}
} else {
startCommit({
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize,
cb: cb
});
}
}, [centerProp, startCommit, startTimer]);
var pulsate = React.useCallback(function () {
start({}, {
pulsate: true
});
}, [start]);
var stop = React.useCallback(function (event, cb) {
startTimer.clear();
// The touch interaction occurs too quickly.
// We still want to show ripple effect.
if ((event == null ? void 0 : event.type) === 'touchend' && startTimerCommit.current) {
startTimerCommit.current();
startTimerCommit.current = null;
startTimer.start(0, function () {
stop(event, cb);
});
return;
}
startTimerCommit.current = null;
setRipples(function (oldRipples) {
if (oldRipples.length > 0) {
return oldRipples.slice(1);
}
return oldRipples;
});
rippleCallback.current = cb;
}, [startTimer]);
React.useImperativeHandle(ref, function () {
return {
pulsate: pulsate,
start: start,
stop: stop
};
}, [pulsate, start, stop]);
return /*#__PURE__*/_jsx(TouchRippleRoot, _extends({
className: clsx(touchRippleClasses.root, classes.root, className),
ref: container
}, other, {
children: /*#__PURE__*/_jsx(TransitionGroup, {
component: null,
exit: true,
children: ripples
})
}));
});
process.env.NODE_ENV !== "production" ? TouchRipple.propTypes = {
/**
* If `true`, the ripple starts at the center of the component
* rather than at the point of interaction.
*/
center: PropTypes.bool,
/**
* Override or extend the styles applied to the component.
*/
classes: PropTypes.object,
/**
* @ignore
*/
className: PropTypes.string
} : void 0;
export default TouchRipple;