'use client'; import _objectWithoutPropertiesLoose from "@babel/runtime/helpers/esm/objectWithoutPropertiesLoose"; import _extends from "@babel/runtime/helpers/esm/extends"; const _excluded = ["animation", "className", "component", "height", "style", "variant", "width"]; let _ = t => t, _t, _t2, _t3, _t4; import * as React from 'react'; import clsx from 'clsx'; import PropTypes from 'prop-types'; import { keyframes, css } from '@mui/system'; import composeClasses from '@mui/utils/composeClasses'; import { alpha, unstable_getUnit as getUnit, unstable_toUnitless as toUnitless } from '../styles'; import styled from '../styles/styled'; import useThemeProps from '../styles/useThemeProps'; import { getSkeletonUtilityClass } from './skeletonClasses'; import { jsx as _jsx } from "react/jsx-runtime"; const useUtilityClasses = ownerState => { const { classes, variant, animation, hasChildren, width, height } = ownerState; const slots = { root: ['root', variant, animation, hasChildren && 'withChildren', hasChildren && !width && 'fitContent', hasChildren && !height && 'heightAuto'] }; return composeClasses(slots, getSkeletonUtilityClass, classes); }; const pulseKeyframe = keyframes(_t || (_t = _` 0% { opacity: 1; } 50% { opacity: 0.4; } 100% { opacity: 1; } `)); const waveKeyframe = keyframes(_t2 || (_t2 = _` 0% { transform: translateX(-100%); } 50% { /* +0.5s of delay between each loop */ transform: translateX(100%); } 100% { transform: translateX(100%); } `)); const SkeletonRoot = styled('span', { name: 'MuiSkeleton', slot: 'Root', overridesResolver: (props, styles) => { const { ownerState } = props; return [styles.root, styles[ownerState.variant], ownerState.animation !== false && styles[ownerState.animation], ownerState.hasChildren && styles.withChildren, ownerState.hasChildren && !ownerState.width && styles.fitContent, ownerState.hasChildren && !ownerState.height && styles.heightAuto]; } })(({ theme, ownerState }) => { const radiusUnit = getUnit(theme.shape.borderRadius) || 'px'; const radiusValue = toUnitless(theme.shape.borderRadius); return _extends({ display: 'block', // Create a "on paper" color with sufficient contrast retaining the color backgroundColor: theme.vars ? theme.vars.palette.Skeleton.bg : alpha(theme.palette.text.primary, theme.palette.mode === 'light' ? 0.11 : 0.13), height: '1.2em' }, ownerState.variant === 'text' && { marginTop: 0, marginBottom: 0, height: 'auto', transformOrigin: '0 55%', transform: 'scale(1, 0.60)', borderRadius: `${radiusValue}${radiusUnit}/${Math.round(radiusValue / 0.6 * 10) / 10}${radiusUnit}`, '&:empty:before': { content: '"\\00a0"' } }, ownerState.variant === 'circular' && { borderRadius: '50%' }, ownerState.variant === 'rounded' && { borderRadius: (theme.vars || theme).shape.borderRadius }, ownerState.hasChildren && { '& > *': { visibility: 'hidden' } }, ownerState.hasChildren && !ownerState.width && { maxWidth: 'fit-content' }, ownerState.hasChildren && !ownerState.height && { height: 'auto' }); }, ({ ownerState }) => ownerState.animation === 'pulse' && css(_t3 || (_t3 = _` animation: ${0} 2s ease-in-out 0.5s infinite; `), pulseKeyframe), ({ ownerState, theme }) => ownerState.animation === 'wave' && css(_t4 || (_t4 = _` position: relative; overflow: hidden; /* Fix bug in Safari https://bugs.webkit.org/show_bug.cgi?id=68196 */ -webkit-mask-image: -webkit-radial-gradient(white, black); &::after { animation: ${0} 2s linear 0.5s infinite; background: linear-gradient( 90deg, transparent, ${0}, transparent ); content: ''; position: absolute; transform: translateX(-100%); /* Avoid flash during server-side hydration */ bottom: 0; left: 0; right: 0; top: 0; } `), waveKeyframe, (theme.vars || theme).palette.action.hover)); const Skeleton = /*#__PURE__*/React.forwardRef(function Skeleton(inProps, ref) { const props = useThemeProps({ props: inProps, name: 'MuiSkeleton' }); const { animation = 'pulse', className, component = 'span', height, style, variant = 'text', width } = props, other = _objectWithoutPropertiesLoose(props, _excluded); const ownerState = _extends({}, props, { animation, component, variant, hasChildren: Boolean(other.children) }); const classes = useUtilityClasses(ownerState); return /*#__PURE__*/_jsx(SkeletonRoot, _extends({ as: component, ref: ref, className: clsx(classes.root, className), ownerState: ownerState }, other, { style: _extends({ width, height }, style) })); }); process.env.NODE_ENV !== "production" ? Skeleton.propTypes /* remove-proptypes */ = { // ┌────────────────────────────── Warning ──────────────────────────────┐ // │ These PropTypes are generated from the TypeScript type definitions. │ // │ To update them, edit the d.ts file and run `pnpm proptypes`. │ // └─────────────────────────────────────────────────────────────────────┘ /** * The animation. * If `false` the animation effect is disabled. * @default 'pulse' */ animation: PropTypes.oneOf(['pulse', 'wave', false]), /** * Optional children to infer width and height from. */ children: PropTypes.node, /** * Override or extend the styles applied to the component. */ classes: PropTypes.object, /** * @ignore */ className: PropTypes.string, /** * The component used for the root node. * Either a string to use a HTML element or a component. */ component: PropTypes.elementType, /** * Height of the skeleton. * Useful when you don't want to adapt the skeleton to a text element but for instance a card. */ height: PropTypes.oneOfType([PropTypes.number, PropTypes.string]), /** * @ignore */ style: PropTypes.object, /** * The system prop that allows defining system overrides as well as additional CSS styles. */ sx: PropTypes.oneOfType([PropTypes.arrayOf(PropTypes.oneOfType([PropTypes.func, PropTypes.object, PropTypes.bool])), PropTypes.func, PropTypes.object]), /** * The type of content that will be rendered. * @default 'text' */ variant: PropTypes /* @typescript-to-proptypes-ignore */.oneOfType([PropTypes.oneOf(['circular', 'rectangular', 'rounded', 'text']), PropTypes.string]), /** * Width of the skeleton. * Useful when the skeleton is inside an inline element with no width of its own. */ width: PropTypes.oneOfType([PropTypes.number, PropTypes.string]) } : void 0; export default Skeleton;