"use strict"; 'use client'; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.Badge = void 0; var _extends2 = _interopRequireDefault(require("@babel/runtime/helpers/extends")); var _objectWithoutPropertiesLoose2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutPropertiesLoose")); var React = _interopRequireWildcard(require("react")); var _propTypes = _interopRequireDefault(require("prop-types")); var _composeClasses = require("../composeClasses"); var _useBadge = require("../useBadge"); var _badgeClasses = require("./badgeClasses"); var _utils = require("../utils"); var _ClassNameConfigurator = require("../utils/ClassNameConfigurator"); var _jsxRuntime = require("react/jsx-runtime"); const _excluded = ["badgeContent", "children", "invisible", "max", "slotProps", "slots", "showZero"]; function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } const useUtilityClasses = ownerState => { const { invisible } = ownerState; const slots = { root: ['root'], badge: ['badge', invisible && 'invisible'] }; return (0, _composeClasses.unstable_composeClasses)(slots, (0, _ClassNameConfigurator.useClassNamesOverride)(_badgeClasses.getBadgeUtilityClass)); }; /** * * Demos: * * - [Badge](https://mui.com/base-ui/react-badge/) * * API: * * - [Badge API](https://mui.com/base-ui/react-badge/components-api/#badge) */ const Badge = exports.Badge = /*#__PURE__*/React.forwardRef(function Badge(props, forwardedRef) { var _slots$root, _slots$badge; const { children, max: maxProp = 99, slotProps = {}, slots = {}, showZero = false } = props, other = (0, _objectWithoutPropertiesLoose2.default)(props, _excluded); const { badgeContent, max, displayValue, invisible } = (0, _useBadge.useBadge)((0, _extends2.default)({}, props, { max: maxProp })); const ownerState = (0, _extends2.default)({}, props, { badgeContent, invisible, max, showZero }); const classes = useUtilityClasses(ownerState); const Root = (_slots$root = slots.root) != null ? _slots$root : 'span'; const rootProps = (0, _utils.useSlotProps)({ elementType: Root, externalSlotProps: slotProps.root, externalForwardedProps: other, additionalProps: { ref: forwardedRef }, ownerState, className: classes.root }); const BadgeComponent = (_slots$badge = slots.badge) != null ? _slots$badge : 'span'; const badgeProps = (0, _utils.useSlotProps)({ elementType: BadgeComponent, externalSlotProps: slotProps.badge, ownerState, className: classes.badge }); return /*#__PURE__*/(0, _jsxRuntime.jsxs)(Root, (0, _extends2.default)({}, rootProps, { children: [children, /*#__PURE__*/(0, _jsxRuntime.jsx)(BadgeComponent, (0, _extends2.default)({}, badgeProps, { children: displayValue }))] })); }); process.env.NODE_ENV !== "production" ? Badge.propTypes /* remove-proptypes */ = { // ┌────────────────────────────── Warning ──────────────────────────────┐ // │ These PropTypes are generated from the TypeScript type definitions. │ // │ To update them, edit the TypeScript types and run `pnpm proptypes`. │ // └─────────────────────────────────────────────────────────────────────┘ /** * The content rendered within the badge. */ badgeContent: _propTypes.default.node, /** * The badge will be added relative to this node. */ children: _propTypes.default.node, /** * If `true`, the badge is invisible. * @default false */ invisible: _propTypes.default.bool, /** * Max count to show. * @default 99 */ max: _propTypes.default.number, /** * Controls whether the badge is hidden when `badgeContent` is zero. * @default false */ showZero: _propTypes.default.bool, /** * The props used for each slot inside the Badge. * @default {} */ slotProps: _propTypes.default.shape({ badge: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]), root: _propTypes.default.oneOfType([_propTypes.default.func, _propTypes.default.object]) }), /** * The components used for each slot inside the Badge. * Either a string to use a HTML element or a component. * @default {} */ slots: _propTypes.default.shape({ badge: _propTypes.default.elementType, root: _propTypes.default.elementType }) } : void 0;