declare function fastq<C, T = any, R = any>(context: C, worker: fastq.worker<C, T, R>, concurrency: number): fastq.queue<T, R> declare function fastq<C, T = any, R = any>(worker: fastq.worker<C, T, R>, concurrency: number): fastq.queue<T, R> declare namespace fastq { type worker<C, T = any, R = any> = (this: C, task: T, cb: fastq.done<R>) => void type asyncWorker<C, T = any, R = any> = (this: C, task: T) => Promise<R> type done<R = any> = (err: Error | null, result?: R) => void type errorHandler<T = any> = (err: Error, task: T) => void interface queue<T = any, R = any> { /** Add a task at the end of the queue. `done(err, result)` will be called when the task was processed. */ push(task: T, done?: done<R>): void /** Add a task at the beginning of the queue. `done(err, result)` will be called when the task was processed. */ unshift(task: T, done?: done<R>): void /** Pause the processing of tasks. Currently worked tasks are not stopped. */ pause(): any /** Resume the processing of tasks. */ resume(): any running(): number /** Returns `false` if there are tasks being processed or waiting to be processed. `true` otherwise. */ idle(): boolean /** Returns the number of tasks waiting to be processed (in the queue). */ length(): number /** Returns all the tasks be processed (in the queue). Returns empty array when there are no tasks */ getQueue(): T[] /** Removes all tasks waiting to be processed, and reset `drain` to an empty function. */ kill(): any /** Same than `kill` but the `drain` function will be called before reset to empty. */ killAndDrain(): any /** Set a global error handler. `handler(err, task)` will be called each time a task is completed, `err` will be not null if the task has thrown an error. */ error(handler: errorHandler<T>): void /** Property that returns the number of concurrent tasks that could be executed in parallel. It can be altered at runtime. */ concurrency: number /** Property (Read-Only) that returns `true` when the queue is in a paused state. */ readonly paused: boolean /** Function that will be called when the last item from the queue has been processed by a worker. It can be altered at runtime. */ drain(): any /** Function that will be called when the last item from the queue has been assigned to a worker. It can be altered at runtime. */ empty: () => void /** Function that will be called when the queue hits the concurrency limit. It can be altered at runtime. */ saturated: () => void } interface queueAsPromised<T = any, R = any> extends queue<T, R> { /** Add a task at the end of the queue. The returned `Promise` will be fulfilled (rejected) when the task is completed successfully (unsuccessfully). */ push(task: T): Promise<R> /** Add a task at the beginning of the queue. The returned `Promise` will be fulfilled (rejected) when the task is completed successfully (unsuccessfully). */ unshift(task: T): Promise<R> /** Wait for the queue to be drained. The returned `Promise` will be resolved when all tasks in the queue have been processed by a worker. */ drained(): Promise<void> } function promise<C, T = any, R = any>(context: C, worker: fastq.asyncWorker<C, T, R>, concurrency: number): fastq.queueAsPromised<T, R> function promise<C, T = any, R = any>(worker: fastq.asyncWorker<C, T, R>, concurrency: number): fastq.queueAsPromised<T, R> } export = fastq